Tuesday, April 27, 2010
Vol 4, No 6 (2010)
Special Issue--Thinking After Dark: Welcome to the World of Horror Video Games
This special issue of Loading... features some of the papers presented at the international conference “Thinking After Dark: Welcome to the World of Horror Video Games” that was held in Montréal in April 2009, bringing together scholars from around the world to study this unique corpus. While some of the papers have already been published in Horror Video Games: Essays on the Fusion of Fear and Play (edited by Bernard Perron, McFarland, 2009), the quality and originality of the other presentations called for a complementary publication. Given the lack of genre studies that mars the video game’s rise in academia, these conference proceedings represent an important contribution. The papers published herein favor an intermedial approach to the manifestations of horror in other cultural practices (literary and filmic) in order to chart the realm of videoludic horror.
Table of Contents
Introduction
Introduction from the Ludiciné Research Team | PDF-English PDF-French |
Bernard Perron, Dominic Arsenault, Martin Picard, Guillaume Roux-Girard, Carl Therrien | |
Welcome to this very special issue... |
Articles
Screams on Screens: Paradigms of Horror | PDF-english |
Barry Keith Grant | |
This paper offers a broad historical overview of the ideology and cultural roots of horror films. The genre of horror has been an important part of... |
L’adaptation de films d’horreur en jeu vidéo : émergence d’une horreur vidéoludique et redéfinition d’une horreur cinématographique | PDF-french |
Alexis Blanchet | |
L’analyse des jeux vidéo d’horreur, et particulièrement des jeux appartenant au genre survival horror, s’est de longue date intéressée... |
Introduction à la pragmatique des effets génériques: l’horreur dans tous ses états | PDF-french |
Dominic Arsenault | |
Cet article pose les jalons d’une nouvelle approche théorique de la question du genre, la pragmatique des effets génériques. Cette approche... |
Dracula Defanged: Empowering the Player in Castlevania: Symphony of the Night | PDF-english |
Clara Fernàndez-Vara | |
The Castlevania games are not designed to scare the player, but they resort to elements from horror literature and film, including references to... |
Lovecraft, le jeu d’aventure et la peur cosmique | PDF-french |
Jonathan Lessard | |
Cet article vise à expliquer le lien privilégié entre la mythologie lovecraftienne et le jeu d’aventure. Au préalable, le « jeu... |
The Anthropology of Fear: Learning About Japan Through Horror Games | PDF-english |
Chris Pruett | |
Japan is the source of almost every major horror game franchise in existence. Whether they are attempting to mimic Western horror or create... |
Catch and Release: Ludological Dynamics in Fatal Frame II: Crimson Butterfly | PDF-english |
William Huber | |
Videogames are software-based artifacts, and their nature as such affords researchers the opportunity to study a range of stable semiotic interface... |
This publication has been generously supported by Simon Fraser University through the Research Opportunities Committee, Faculty of Education and through a serial publications fund grant awarded by the University Publications Committee.
ISSN 1923-2691
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