Thursday, June 24, 2010
Thursday, June 24, 2010
©2010 Bloomberg News
June 24 (Bloomberg) -- Linden Lab's virtual world called Second Life was seen as the Web's next big thing following its 2003 debut.
Investors including Amazon.com Inc. Chief Executive Officer Jeff Bezos and EBay Inc. founder Pierre Omidyar poured millions of dollars into the project, where 3-D avatars sunbathe on virtual islands and operate virtual companies. Businessweek featured Second Life on a 2006 cover, and Reuters opened a virtual bureau. Coca-Cola Co. held a virtual contest.
Philip Rosedale, who founded San Francisco-based Linden Lab, said Second Life has yet to reach its potential. He was named interim CEO today, replacing Mark Kingdon, who stepped down. In 2008, Rosedale predicted that virtual worlds will become "bigger in total usage than the Web itself."
Fast-forward two years. While 1,400 real-life companies still use it, Coca-Cola hasn't returned since 2007. Reuters shuttered its bureau last year. Longtime backer International Business Machines Corp. is exploring competing services, such as unity3D, now that Linden Lab has refocused on consumers, says Francoise Legoues, a vice president at IBM, where more than 10,000 employees use Second Life for meetings.
The virtual world's once explosive growth has slowed. About 1.38 million residents currently log into the virtual world on a given day, little changed from a year ago, according to independent surveyor GridSurvey.com.
In a "strategic restructuring" this month, Linden fired 30 percent of its staff. Over the past few months, executives including Chief Product Officer Tom Hale and Lead Evangelist John Lester have departed.
'Less Better'
"The overall trend for Second Life is stagnation," said Philippe Kerremans, who helps virtual shops track visitors on the site.
Rosedale, 41, seeks to change that. "I want these metrics to improve significantly," he said today in an interview, referring to the hours users spend in the virtual world and to the addition of new users.
He plans to enhance a user's experience in Second Life, so that it takes minutes instead of hours for new users to get up to speed. That will mean changes to everything from servers to the software tool participants use to navigate the virtual world, he said.
"We want to simplify the core consumer experience, Rosedale said. "We are going to do less better."
The strategy may mean that Second Life will become accessible through a Web browser rather than a software download later than previously expected.
"We don't think it's a game-changer in the next year," Rosedale said. "More tactical changes to the product can get us to impressive levels of growth."
Slower Growth
Second Life's economy is still expanding, though at a slower pace. User-to-user transactions rose 30 percent year- over-year to $160 million in the first quarter. That's down from 65 percent growth a year ago. Closely held Linden doesn't disclose its sales or whether it's profitable.
Like popular games "FarmVille" and "Mafia Wars," Second Life may also appear through Facebook Inc., Kingdon said last week.
Rosedale says he'll continue working on his other start-up, LoveMachine, which is developing several projects including artificial intelligence and virtual replacement of world currencies.
"My first priority right now is helping Second Life," he said.
--Editors: Lisa Wolfson, Stephen West.
©2010 Bloomberg News
June 24 (Bloomberg) -- Linden Lab's virtual world called Second Life was seen as the Web's next big thing following its 2003 debut.
Investors including Amazon.com Inc. Chief Executive Officer Jeff Bezos and EBay Inc. founder Pierre Omidyar poured millions of dollars into the project, where 3-D avatars sunbathe on virtual islands and operate virtual companies. Businessweek featured Second Life on a 2006 cover, and Reuters opened a virtual bureau. Coca-Cola Co. held a virtual contest.
Philip Rosedale, who founded San Francisco-based Linden Lab, said Second Life has yet to reach its potential. He was named interim CEO today, replacing Mark Kingdon, who stepped down. In 2008, Rosedale predicted that virtual worlds will become "bigger in total usage than the Web itself."
Fast-forward two years. While 1,400 real-life companies still use it, Coca-Cola hasn't returned since 2007. Reuters shuttered its bureau last year. Longtime backer International Business Machines Corp. is exploring competing services, such as unity3D, now that Linden Lab has refocused on consumers, says Francoise Legoues, a vice president at IBM, where more than 10,000 employees use Second Life for meetings.
The virtual world's once explosive growth has slowed. About 1.38 million residents currently log into the virtual world on a given day, little changed from a year ago, according to independent surveyor GridSurvey.com.
In a "strategic restructuring" this month, Linden fired 30 percent of its staff. Over the past few months, executives including Chief Product Officer Tom Hale and Lead Evangelist John Lester have departed.
'Less Better'
"The overall trend for Second Life is stagnation," said Philippe Kerremans, who helps virtual shops track visitors on the site.
Rosedale, 41, seeks to change that. "I want these metrics to improve significantly," he said today in an interview, referring to the hours users spend in the virtual world and to the addition of new users.
He plans to enhance a user's experience in Second Life, so that it takes minutes instead of hours for new users to get up to speed. That will mean changes to everything from servers to the software tool participants use to navigate the virtual world, he said.
"We want to simplify the core consumer experience, Rosedale said. "We are going to do less better."
The strategy may mean that Second Life will become accessible through a Web browser rather than a software download later than previously expected.
"We don't think it's a game-changer in the next year," Rosedale said. "More tactical changes to the product can get us to impressive levels of growth."
Slower Growth
Second Life's economy is still expanding, though at a slower pace. User-to-user transactions rose 30 percent year- over-year to $160 million in the first quarter. That's down from 65 percent growth a year ago. Closely held Linden doesn't disclose its sales or whether it's profitable.
Like popular games "FarmVille" and "Mafia Wars," Second Life may also appear through Facebook Inc., Kingdon said last week.
Rosedale says he'll continue working on his other start-up, LoveMachine, which is developing several projects including artificial intelligence and virtual replacement of world currencies.
"My first priority right now is helping Second Life," he said.
--Editors: Lisa Wolfson, Stephen West.
Labels:
Digital Media,
Marketing,
Second Life,
Social Media,
Social Networks,
Virtual Content,
Virtual Worlds
Followers
Blog Archive
-
2010
(168)
- November(1)
- October(1)
- September(15)
- August(26)
- July(16)
-
June(37)
- Fortune 500 CIO learned everything from World of W...
- FarmVille one of many iPhone 4 games ready for action
- Back to the future?
- Curse.com Raises $6M Second Round For MMO Add-Ons
- Linden Lab's Virtual Second Life Eyes Second Life ...
- Transformers surprise tops new games this week
- Is OnLive the future of PC gaming?
- MagiQuest Goes Online With Virtual World
- Peripheral vision: New gaming hardware headed your...
- Sony Embarks on a New Crusade With 3-D Gaming
- The spy who loved Wii: New GoldenEye game announced
- Cloud Computing: A Paradigm Shift For Gaming
- Demo Available Now!
- Blizzard's 'Cataclysm' offers new races, new zones...
- Nintendo shows off 3D portable game device
- EA heads into E3 with guns blazing
- At the Movies, Please Turn On Your Cellphone
- Top Moneymaking Online Games Of 2009
- Game developers preparing for diverse E3 show
- Rock Band 3 will teach you how to play keyboards, ...
- Disney Announces Club Penguin For Wii, Pixie Hollo...
- Quiz: Which country spends the most time on social...
- Across the board, top Facebook games take a tumble
- Game companies ready to show new ways to play
- Linden Lab Restructures to Generate Efficiencies a...
- This Year's Video Game Summit: What to Expect
- Second Life's thriving music scene
- Next Guitar Hero game to feature Gene Simmons, Que...
- Hunt Ghosts in 'The Sims 3 -- Ambitions'
- Harry Potter video games grow up with 'The Deathly...
- Great Games for Under a Buck
- Simulation: Spain to win 2010 World Cup
- Video Game Sales to Grow
- Take-Two lands Michael Jordan for NBA video game
- Freedom comes to Star Wars in Clone Wars Adventures
- Beyond Blowing Up Enemies: The Future of Games for...
- Green Day immortalized in 'Rock Band' Edition
- May(24)
- April(48)
Search This Blog
Labels
Marketing
(153)
Computer Games
(88)
Video Games
(86)
Digital Media
(83)
Social Media
(81)
Social Networks
(59)
Virtual Games
(35)
Virtual Content
(34)
Virtual Worlds
(20)
Virtual Reality
(19)
Multi-Player
(17)
Streaming Music
(11)
Gamers
(10)
Music Downloads
(9)
Second Life
(9)
Games
(8)
Cell Phones
(4)
Facebook
(4)
Web TV
(4)
Money
(3)
Motion controllers
(3)
Teens
(3)
Business
(2)
China Gamers
(2)
Cloud Computing
(2)
EA Games
(2)
Movies
(2)
Sales
(2)
World Of Warcraft
(2)
Xbox Live
(2)
iPhone
(2)
25 Years
(1)
3-D
(1)
Ads in Games
(1)
Apple
(1)
Atari 2600
(1)
Audiance
(1)
Blue Mars
(1)
Board Games
(1)
College
(1)
Disney
(1)
Duds
(1)
Education
(1)
Entrepreneur
(1)
Fads
(1)
Film Fest
(1)
Filmmakers.Shorts
(1)
Football
(1)
Ghost Shows
(1)
Interactive TV
(1)
Interactivity
(1)
Internet
(1)
Kids
(1)
Lan
(1)
Learning Games
(1)
Live Music
(1)
Mario
(1)
Motorola
(1)
Nintendo
(1)
Nokia
(1)
Playstation
(1)
Scouting Badge
(1)
Sports
(1)
Toys
(1)
Trivia
(1)
WII
(1)
Women
(1)